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Blog entry by Royce Girard

Divinity: Original Sin 2 – Wayfarer Class Guide (Tips & Tricks)

  • Royce Girard
  • Saturday, 22 November 2025, 8:41 AM
  • 5 min read

Moreover, players itching to try the much-harder Tactician and Honor Modes may want some quick tips to get their pro game on. Thankfully, there are some pro tips Switch players can use to maximize their Original Sin 2 experie

To counter this caveat, players should practice dedicating one player to scout ahead and be slotted in the initiative count first. With this method, other characters can try getting into Read More Listed here advantageous positions or even sneak. Players in stealth can get a free attack before being slotted in the initiative co

For newcomers in the game, they might feel overwhelmed by just how many skills their characters can have. As enemies can also use skills of their own, just how should players set up their party? Thankfully, some skills acquired early in the game are great for starting players. Moreover, these skills do well in teaching players early on just how flexible the game's combat system can be. Just what are these best beginner-friendly skills in Divinity: Original Sin

While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at picking targets and isolating them. Try to focus down on enemies in isolation and those on the fringes, ideally disengaging and moving away from larger clusters of foes after the damage is done. Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely elimina

Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe

As with every class choice in Original Sin 2 , there is no one correct option for the character race, but some are slightly more beneficial than others. Dwarf characters work very well - the inherent racial boost of +1 to sneaking saves point commitments later for an ability that is nearly necessary for the positioning-heavy rogue playstyle. Elves are also quite effective; though the Loremaster bump is something of a write-off, the Flesh sacrifice skill is incredibly useful and pairs well with the Rogue's Adrenaline skill to either take the edge off the subsequent AP drop or to set up an action-heavy round. While certainly still playable, Human, Lizard, and Undead Rogues do not offer directly beneficial perks for pure rogues, but can be helpful for those wishing to branch out into more direct combat-oriented builds, with humans especially being quite versatile in their capabilit

Specializing in Aerotheurgy will give access to Electric Infusion, Cursed Electric Infusion in the Summoning skill line. Aerotheurgy uses the power of air and storms to build up the player. This skill line works well for a stealthy supporting role. To the best effect with Summoning, abilities like Favorable Winds, Blinding Radiance, Erratic Wisp, Blessed Smoke Cloud, Teleportation, Nether Swap, Apportation, and Chain Lightn

Finally, specializing in Pyrokinetics will give the Conjurer the Fire Infusion and Necrofire Infusion Summoning abilities. The Pyrokinetic uses fire and necrofire to damage their enemies. Taking this skill line will make the Conjurer more of an active fighter who is ranged. The best Pyrokinetic abilities to use for the Conjurer are Ignition, Peace of Mind, Bleed Fire, Corpse Explosion, Sabotage, Throw Explosive Trap, Sparkswing, Summon Fire Slug, and Meteor Sho

Opposite the Rogue is the Ranger, a mobility-based class that relies on long-ranged combat. Thanks to their long-ranged specialization, Rangers can offer a wide variety of attacks that can devastate enemies from a distance. Moreover, they start with skills such as Haste and First Aid, enabling them to circle the battlefield much quickly to aid all

As far as skill goes, the Scoundrel category offers a lot of diversity and a lot of mobility. On top of the starting skills of Adrenaline, Throwing Knife, and Backlash, some solid early picks for the Rogue are Gag Order and Rupture Tendons. These two work together to fill in what are some of the small gaps in the class; Gag Order allows magic users to be silenced, allowing the player to cut down on a primary source of ranged danger and level the field into a physical fight, while Rupture Tendons causes ongoing damage while the effected enemy moves, punishing any pursuit of the rogue. On top of this skill set, it can be helpful to grab a handful of skills from Huntsman, like First Aid and Tactical Retreat, to help bump up the Rogue's mobility that little bit furt

Original Sin 2 introduces extremely flexible and dynamic battlefields , with a lot of objects that interact with each other. Players see this early on when the game shows them how certain objects and skills can cause oil barrels – or oil in general – to explode. Thanks to Fossil Strike , players have a handy tool that not only damages opponents but also creates an oil field below t

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