This is the cheaper rifle of the two and packs less of a punch. Headshots are a one-shot kill, but if you miss it will give your enemy an easy chance to take you down. It can be hip-fired or using its 2.5x zoom sc
This automatic pistol has a high rate of fire and can be used to spray enemies in tight spaces. It deals low damage per shot, but the rapid-fire capability means you can empty the 12-round magazine in just over a sec
Knowing where the enemy is at all times in the most important part of Valorant , and being able to know where your enemy is without seeing them is even more important. Luckily there are a couple of agents that have abilities that allow them to show their entire team where their enemies are located. These agents are Sova and Cyp
It's not an overstatement to say that T1 and Nerd Sreet Gamers' tournament was incredibly fun to watch. From Hiko's insane 1v4 clutch to EliGE popping off at every possible moment, VALORANT proved that it can live up to the hype as an esp
This gun does impressive headshot damage and has a quick rate of fire. It also has a higher ammo capacity than any of the other pistols with its 15-round magazine. Unfortunately, it loses some of its accuracy as you fire thanks to the silencer. Still, one headshot to an unarmored foe will kill t
Despite the tournament being loaded with legendary names and top talent, Gen.G proved that as spectators, we've seen nothing yet. The young squad in their first major VALORANT tournament went out and beat some of the most accomplished players in espo
There are many games that offer microphone support that players simply turn off because they prefer a solo experience. World War Z for example offers the option to speak to a team in real time but has low stakes PvE content that can be done without needing to hear other players. VALORANT, on the other hand, requires communication to succ
Firstly, Jett has a passive ability that allows her to glide when jumping from a high point, and it negates fall damage. She also has an updraft ability that allows her to jump very high in the air to get the "jump" on her enemies. Jett can also use a quick dash that recharges after getting two kills. And if that were not enough, her ultimate is endless. She summons five kunai blades that she can throw at enemies. There is no timer on her ultimate so she can summon it at the beginning of a match and use it all the way through. AND her ultimate resets if she gets a kill with her blades. Meaning as long as one of her blades kills someone she will get all five b
Both Viper and Pheonix are great offensive agents as they can easily put a lot of pressure on point by using their abilities which makes it easier for the team to plant the bomb. However, Viper's ultimate ability can single-handedly move an entire team on to the point, whereas Pheonix's ability is more selfish and gives him a second life. Outside of their ultimate abilities, Viper and fpthoughts.Com Pheonix share similar abilities so their ultimates are the deciding factor when choosing an offensive h
I'm going to get flack for this. But to be honest, one factor makes Omen less viable in the competitive scene: his predictable abilities leave him extremely vulnerable. His smokes are good, but they require manual placement and actuate very slowly. While Brimstone has the same grievances, he can place three smokes with much greater range, rendering Omen's a worse alternative. His teleportation is also limited in range and quite slow to actuate. As far as his ultimate, it can be quite good, but the fact that everyone is acutely alerted upon its use makes it very difficult to be steal
Similarly, we know nothing about VALORANT's meta. If you thought you were already an expert on VALORANT and its tactics, guess again. Viewers of the tournament saw what were considered the "stronger" teams lose to "weaker" teams who had a better grip of the game's early m
Sova, like Viper, is incredibly good for such a low rating, but he earns 8th due to a mix of the aforementioned issues. His arrow-based abilities leave him vulnerable, are easy to get away from, and can be replicated. His location abilities are powerful, but so are Cypher's. Sova's shock arrow and ultimate attacks are useful, but also loud and avoidable. Regardless, good Sova players are a nightmare to play agai
Each action awards Creds and winning or losing a round affects how much players must spend each round. Much like CS:GO , there is a strategy to buying that requires clear communication and observing how much the team has to spend. For example, it is possible and common for early rounds to feature one player with enough to buy something powerful, but for no one else. If that player does so and loses, then the following round flips the situation around so that they are the only ones broke and who cannot help the team in a meaningful
Sage's Barrier Orb ice wall may just be the most useful ability in the game. Whether attacking or defending, Sage can lock down an entire avenue with a massive wall. Additionally, when enemies use the teleporter on Bind, she can trap them in. Her Slow Orb is simply a great way to delay enemy pushes, rendering a large area almost completely untraversa