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Blog entry by Christina Ketner

PS5 Magazine Confirms Battlefield 6 Still Coming In 2021, More Info Coming Soon

Insider Tom Henderson, who has previously shared accurate information about the latest Modern Warfare and Black Ops releases before release, is now dropping reveals about the next Battlefield game set to be released sometime in 2021 . Replying to user Usman, who tweeted about his own love and nostalgia for Battlefield 3 , Henderson replied saying, "you'll be a happy bunny next year then" with a little smiley face for his followers. Afterwards, Henderson explained his vague statement clarifying that he was not referring to a remaster of Battlefield 3 - which another (and less reliable "insider" ) has claimed is also happening - but rather, the next installment of the franchise. Battlefield 6 , he claims, is a modern-set game which seems all but obvious anyway at this point given the response to the last several BF games and the record-setting popularity of Call of Duty's long overdue return to a modern setting in Modern Warfa

From a speculation standpoint, it's hard to truly read between the lines here. It's clear all of this prototype gameplay was shown at EA Play Live in service to getting fans excited by the potential technology that could go into the next Battlefield game, but there wasn't too much shown. Considering EA Play Live premiered in June, and a new Battlefield game is planned for 2021, this footage was likely captured very early on in the game's developm

There are some key aspects throughout Battlefield 's history that have contributed to the franchise becoming a bit mediocre. Defining features like destruction are no longer emphasized in a functional manner, while single-player is consistently forced into the experience, despite often being an afterthought for players who love Battlefield 's signature multiplayer. Battlefield is having an identity crisis, one that's not easily solved. Battlefield needs to hone in on what made the series so special in the first place and emphasize t

Then the Modern Warfare reboot implemented Gunsmith , which leveraged its perk systems with an obscene level of weapon customization. Players could choose up to five different attachments from a selection of nine categories, ranging from weapon muzzles to ammo capacities. The freedom in choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous Call of Duty games. Loosening the attachment restrictions has lead to a wealth of variety in weapon choice and customizat

Older Battlefield titles like Battlefield 3 had customization that was the closest thing to Modern Warfare 's Gunsmith before it existed. Gunsmith emphasizes Call of Duty 's desire not to compromise player preference with improper balancing. Even though there's been a few examples of overpowered guns/class builds, out of almost 50 guns throughout the entire game, it's crazy to think how balanced the weapon pool is with Gunsmith. Battlefield 6 would do well to observe and emulate the freedom achieved with Gunsmith's implementat

One area in particular that Battlefield definitely doesn’t need to focus on is the single player content. In fact, the franchise would frankly do better without it entirely. Arguably, the last good Battlefield single player story was Battlefield 1 , and even then, the campaign took a back seat to multiplayer just like every other modern Battlefield game that preceded it. Classic Battlefield titles are fondly remembered for their multiplayer experiences, and even though games in the past have had endearing characters like in Bad Company , they just haven't been exceptional. Multiplayer should be Battlefield 's primary directive, improving trademark modes like Conquest whilst implementing something new as w

If anything, the changes made in Battlefield 3 's weapon customization served as a basis for what was to come. At the time, battlefield 2042 leveling Guide|https://battlefield2042Hq.com/ 3 's rival was Call of Duty: Modern Warfare 3 , which was still utilizing its tried-and-true weapon customization that was introduced and refined in the previous Modern Warfare titles. Every weapon in that game was constrained to one attachment unless players selected the "Attachments" weapon proficiency that allowed for two attachments. Balance concerns likely would've been the main concern with allowing more than one/two attachments per weapon, especially in tandem with the perk selection in the game's multipla

Perhaps the worst thing now is Battlefield is dealing with an identity crisis. Being the gritty simulatory modern combat experience Battlefield is known for just isn't enough. Call of Duty: Modern Warfare does that, but also backs that with the characters like Captain Price who make the experience more memorable. Not only that, but Modern Warfare 's version of Ground War essentially became a version of Conquest from Battlefield , minus the destruction. A lot of what made Battlefield special, Call of Duty is now doing even bett

Battlefield has had an issue in the past with destruction not having any recognizable impact on gameplay. Previous titles like Battlefield: Bad Company 2 used to integrate the capability of destruction into its level design, which is partially what made Bad Company 2 one of the best games in the whole series. Games like Battlefield 3 onward tried to replicate the importance of destruction in different ways, but the "Levolution" mechanics ended up being lackluster in comparison. Alternatively, a higher player density in multiplayer games could make games like Conquest a bit more strategic with squad placements. Any capability to add more players on screen/in the lobby is perfect for Battlefield , which thrives on simulating large-scale warf

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