As for what to buy, that’s going to take some trial and error. Many weapons are strikingly similar to CS:GO , so it’s best to experiment to find the best weapons for your own skill set. Don’t skimp out on shields each round, but again, experiment to see if light or heavy are adequate for your playst
Support plays a huge role in any team-based shooter. Being able to heal, or even revive, teammates can give a team a huge upper-hand. Luckily for Valorant players, there is only one support style agent to choose at the moment: S
Here is the biggest mistake new players are making, particularly those who come from Overwatch compared to CS:GO . It takes a short moment to be eliminated in a round and running causes so much noise that you might as well yell loudly that you’re inbound to the opposing t
Viper is fantastic for a brutal 9th rating, but hear me out. Her abilities, while useful, can be functionally replicated by those of other agents. Her Toxic Screen and Snake Bite abilities are very similar to Phoenix's; Her smokes can be replaced by Jett's, Omen's, or Brimstone's. Her Viper Pit is useful for spike plants, but can work against your team easily too. It is also impossible for enemies to die to the gas, leaving them at 1HP; If they see you first, you still may go d
Curveball is Phoenix's second ability in which the Pyromancer fires a flashbang-style fireball. When using Curveball the Phoenix player can curve the trajectory of the attack in either a right or a left angle allowing Phoenix to use the attack to blind players camping behind or around the corner of pesky choke points. This makes Curveball one of the best abilities for a team to use to counterattack a well set-up team and change the tide of battle in their fa
Each agent has their own set of abilities that can make the game truly interesting. No doubt there will be compositions of certain agents that will turn out to be meta at some point in the future. While some abilities must be bought at the beginning of the game, other signature abilities and ultimates don't need to
Phoenix's ultimate is one of the most interesting in the game. As it provides the fire-casting character some of the best survivability in the game. Run it Back allows Phoenix to create a clone of himself which is set to a set timer. When this clone is cast Phoenix can travel from his "real" body and attack enemies, see their location, cast his abilities, or do anything he can in his set period. When the time is up he will travel back to where his "real" body is. If the Phoenix clone is defeated before the time is up than the clone will disappear and the Phoenix player will resume from his original location. This ability is one of the best abilities in the game and allows Phoenix players an unprecedented versatil
The first of Phoenix's abilities is his powerful Blaze ability. When using Blaze Phoenix casts a far-reaching wall of fire. This wall of fire does damage over time and restricts the enemy and friendly player's vision from either side of the wall. When casting Blaze Phoenix is capable of curving and adjusting the angle to which the wall travels. Allowing Phoenix players to cover some tricky and crucial angles with this abil
Jett is certainly a fan-favorite, so I imagine this is where I'll get the most backlash. Heck, even I play Jett more than the other agents. Her abilities are endlessly fun, with speedy dashes and quick, versatile smokes. Jett's primary function is to outmaneuver and overwhelm opponents, requiring clever movement and precise aim with her knives. In the right hands, she can run away with match MVP easily. However, aside from her less-than-unique smokes, her abilities are rather inward. That is to say, Jett doesn't have a ton of avenues to assist her team, other than to slay
Cypher is the number one defensive character. His Trapwire and Spycam abilities are perfect ways for your team to allocate more resources towards other defensive points. Trapwires work completely passively. When an enemy is caught, they are revealed, dazed, and tethered. Even if destroyed, it will disappear on the mini-map, still alerting the entire t
Curveball operates in the same manner as the other flashbang style moves in the game. Its utility revolves around a player's ability to communicate with their teammates. Tossing a curveball means that your teammates need to be right behind you as you rush to finish off the blinded enemies. However, curveball has some tricky utility with both Hot Hands and Blaze as you can toss either a fireball or a flame wall to dish out some huge damage on the enemy team. Using Curveball is a perfect way to set up some powerful combos with either your or your teammate's abilities, leading to some potential Starladder Berlin Major team wi
Phoenix's Hot Hands is another fire-ball style attack in which the character launches an incendiary blast that deals high damage to a surrounding area. This attack, when tossed, will place a lingering flame area that does incredible damage-over-time. This attack allows Phoenix players to "smoke" up a team that is defending a given area or even prevents a rushing team from accessing a particular entrance or exit. Not to mention the abilities potential team-wiping effects if thrown on an unsuspecting group of enem