Since VALORANT is a new game, everyone is learning the best practices for weapons, maps, and team compositions. While players should explore every Agent, their abilities, and the weapons available via personal experience – there is still a ton of information to be gleaned from watching top streamers and competitive play
Taking the competitive online market by storm, Riot's Valorant _ has emerged seemingly out of nowhere. Being hidden behind the "drops" of _Valorant beta keys hidden behind Twitch channels, the title has taken over the streaming platform and established itself as the new big game. Combining the realistic qualities of Counter-Strike with the hero-shooter genre of titles such as Overwatch and Rainbow Six Siege there is no surprise Valorant is as popular as it is. Combining two of the most addicting games ever created into one game, Valorant has a stranglehold on both the Twitch market and will certainly be a major player in the context of E-Spo
Each game will become intense as a result. One or two well-placed bullets to your head is all it takes to end your life, but one well-placed ability can shift the tide of a match. Clutch moments and the opportunities to outsmart enemies in Valorant seems to be unparalleled in most games to
Cypher's Spy Cam and Neural Theft primarily operate as powerful recon abilities. When used correctly, a Cypher player should have eyes on the enemy team at nearly all times. Be sure to abuse the oppressive capabilities of the Spy Cam's Marking Dart as often as possible. A sole enemy death can lead to an incredible momentum shift when playing Cypher, as it can reveal the location of the entire enemy team, leading to a potentially devastating counter-attack or ambush. Use these abilities wisely and matches will end as quickly as they be
Each map shown thus far has unique angles of approach and great map flow that separates itself from tri-lane map design that is commonplace in most FPS game Guide titles today . While having solid maps is key to a great competitive scene, starting with 4 might bore even the most devoted of players unless Riot can release more post-launch promp
This automatic pistol has a high rate of fire and can be used to spray enemies in tight spaces. It deals low damage per shot, but the rapid-fire capability means you can empty the 12-round magazine in just over a sec
A classic double-barrel shotgun that can cause one-shot kills at close range, but is useless at distance. With only two shots before having to reload, you'd better hit your target. Interestingly, the Shorty is classified as a sidearm rather than a shotgun in VALORA
Omen's teleport also allows him to get some cool vertical angles not available to many different characters. Being in an unorthodox spot can really throw an enemy off, as they have to choose where to look when they round a corner. If they choose wrong, and they usually will if you're somewhere high that is generally inaccessible to most characters, then you've got another free kill, ripe for the tak
This gun does impressive headshot damage and has a quick rate of fire. It also has a higher ammo capacity than any of the other pistols with its 15-round magazine. Unfortunately, it loses some of its accuracy as you fire thanks to the silencer. Still, one headshot to an unarmored foe will kill t
So you don't begin to become predictable, it is vital that you learn to mix up your attacking approaches. If you continuously use Paranoia or teleport into Dark Cover, enemies will grow aware and punish you for the efforts. Throwing a Dark Cover and teleporting into a nearby or location is a solid way to mix up your strategy. Simply put, playing Omen is like playing Jazz, you have to be unpredictable, once you've mastered this art of unpredictability you will become a solid threat on the battlefi
This means that Brax, Shroud, TimTheTatman, Dizzy, DrLupo, Trymacs, ONSCREEN, Summit1g, Hiko, Mendo, Skadoodle, Ninja, Ace, and many more are perfect to learn the top skills needed to become a VALORANT champ. These are but a few of the most well-known streamers, most of which were participating in the Twitch drops event regarding beta k
Currently, winning a round means that every player on that team will receive 3,000 Creds, and the losing team gets 1,900. If one team loses consecutively at two and three in a row, they’ll receive a bump to even out the odds a bit, but overall, the game rewards success and punishes failure. These numbers are subject to change however, since the game is still in b
At the start of each round, players will have a moment to spend their Creds (the in-game currency) to purchase weapons, armor, and abilities. This is called the Buy Phase, and the number of Creds available is directly related to securing certain actions in the previous round. Dying right away will award only a small number of Creds, whereas eliminating opponents, winning the round, and planting the Spike will award m