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Blog entry by Edythe Wisewould

VALORANT: Full Weapon Guide

Raze's grenades deal absurd damage, exploding in two, powerful phases. Her Boom Bot both locates and attacks nearby enemies. Even if shot at, a crafty Raze player can use that window to take the foe down. Her Blast Packs not only pack a punch, but also allow Raze to bounce upwards. Consequently, Raze players will often find new spots with cheeky angles. Finally, her Show Stopper is insanely powerful, dealing massive damage within a sizable area. Halo rocket launcher, any

Finally, Brimstone's Ultimate, Orbital Strike, fits a similar niche to his Incendiary Grenade, except with ten-times the effectiveness. Orbital Strike shines the brightest, when placed onto the location of the Spike, dispatching of any enemy looking to disarm the Spike or to simply stop them from even being near its location. This ability can be used to dispatch of a well set up team, through its insanely high damage potential. If done in the right location it can also separate even a well-coordinated team, allowing for players to pick apart the enemy's defenses and strategy. If used correctly Orbital Strike can simply end around and even a match. Its ability to shut down a particular area is unmatched in the game, making it a threat for even the most coordinated teams in the g

Stylish Wooden Bar Counter with LED LightsVALORANT is a new First-Person Shooter (FPS) game that Riot Open-world adventure games has had in the works for several years, and the release is growing closer. Here, a team of five Agents against another five in a battle for supremacy. These Agents have supernatural powers and it is up to the players to use these with/or without their firearms to win the object

Sage's Barrier Orb ice wall may just be the most useful ability in the game. Whether attacking or defending, Sage can lock down an entire avenue with a massive wall. Additionally, when enemies use the teleporter on Bind, she can trap them in. Her Slow Orb is simply a great way to delay enemy pushes, rendering a large area almost completely untraversa

Sova, like Viper, is incredibly good for such a low rating, but he earns 8th due to a mix of the aforementioned issues. His arrow-based abilities leave him vulnerable, are easy to get away from, and can be replicated. His location abilities are powerful, but so are Cypher's. Sova's shock arrow and ultimate attacks are useful, but also loud and avoidable. Regardless, good Sova players are a nightmare to play agai

Phoenix is unarguably one of the best offensive characters. His Curveball ability is quick and maneuverable, completely obfuscating opponents' screens. If a Phoenix player knows where you are when attacking, surviving his "flash-peak-shoot" combo is very diffic

Each action awards Creds and winning or losing a round affects how much players must spend each round. Much like CS:GO , there is a strategy to buying that requires clear communication and observing how much the team has to spend. For example, it is possible and common for early rounds to feature one player with enough to buy something powerful, but for no one else. If that player does so and loses, then the following round flips the situation around so that they are the only ones broke and who cannot help the team in a meaningful

Some players hate talking over the microphone or they just don't have one that they can use. This makes it difficult for teammates to help one another or coordinate strategies, which is why a ping or instant chat system would improve the gamep

Each match features players of relatively equal skill on both sides and being able to tell a team that there is a flank or a push happening can make the difference between winning and losing. If serious about climbing in rank, communication is key, and there is no way around t

One complaint many players have with the beta is how many cheaters are already making an appearance. This (unfortunately) always comes with the territory of online games, but Riot should put a greater focus on keeping them at

A good balance is needed in order to create a game that every player can enjoy. It will obviously take some work, and tweaking after the official release, but a jumpstart on this aspect of the game would go a long way with their fanb

The system closely resembles what Overwatch has, where the game adds up the player's scores to make a total instead of pairing up players with similar scores and experience. This is another small change that would go a long way in attracting an audience to this platf

In the heat of a game it can be easy to miss obvious signs before catastrophe. The idea of having a coach is only relevant for those players who are looking to master the game and have the resources to do so, but another option is simply to record competitive matches on OBS or other free capture software and swap with another competitive player who also wants to improve. By watching each other’s gameplay footage one can learn new tips and get feedback about how to impr

If the beta was already swarmed with hackers and aimbots, what guarantee is there that the formal launch won't suffer the same problem? It's simply not fun to play VALORANT - or any online game for that matter - when a lot of the matches are played with cheaters who have no concept of morality or true tal