CLA
CLA
Skip to main content

Blog entry by Lorenzo Dyason

Characters Elden Ring Can Bring Back To Star In DLC

FromSoftware has recently released a new patch for Elden Ring _ , their latest RPG, but while some gameplay updates in the patch are extremely obvious, others are less so. The nerfs of extremely powerful weapon skills such as Bloodhound Step and Corpse Piler, for instance, were long awaited by players, but other updates in _Elden Ring 's 1.06 patch are far more subtle and hard to notice if players aren't actively looking for them. These include small buffs to certain weapon move-sets, the elimination of sequence-breaking glitches used by speed-runners, and even a new option for progressing a certain questl

In Soulslike RPGs ranging from Demon's Souls to Dark Souls 3 , the total weight of a player character's equipment affects how quickly they can roll, and Elden Ring's armor and poise rules are no different. Heavy armor and weapons coupled with low Stamina will cause players to roll slowly and awkwardly, while lighter armor and weapons gives players access to swifter "medium" or "light" rolls with longer periods of invincibil

class=After "100+ Hrs and over 200lvl ... I just now learn that my health has been debuffed the ENTIRE game" because they "hugged Fia in the first 10 minutes." Imagine having a slight disadvantage for an entire game that you didn't know about! It's a chuckle when it happens to someone else, of course. But hey, on the bright side, the next playthrough will be eas

Ever since Demon's Souls , FromSoftware developers of Soulslike RPGs have been trying to balance out the perks and downsides of wielding light and fast weapons vs. heavy but hard-hitting weapons. To this end, the recent Elden Ring 1.06 patch has adjusted the move-sets of weapons in the Greatsword, Curved Greatsword, and Great Hammer categories in order to make them more viable for players in PvP and PvE. The speed of heavy attacks and certain light attacks for these cool Elden Ring weapons has been increased and the recovery time for attack movements has been shortened, making it generally easier for players to strike a foe, then roll out of the way before the enemy can strike back. The speed of Guard Counters has been increased as well for heavy weapons, making it easier for Elden Ring players to use this proto-parry ability against boss enemies and fellow play

However, some people have pointed out issues with the logos on the games supposedly set to release next year. For example, the Tekken 8 logo has been revealed to be a fan edit, and the Dragonball Fighter Z Super logo __ is a combination of Dragon Ball Fighter Z and Dragon Ball Super . When it comes to Barbarians of the Badlands , some fans are saying that it does not seem like a name for a FromSoftware

The Plunger and Toilet Cover mod turns the player into the toxic avenger. It's hilarious how much these modern items clash with the fantasy aesthetic of the world. However, there's also something powerful about someone who wields them. It's especially fun when a mere plunger can vanquish the Elden Beast its

For the most part, members of the Elden Ring microsoft cloud Gaming community have vocally praised FromSoftware's decision to reduce the potency of the Corpse Piler skill (a long-ranged blood splash ability iconic to the Rivers Of Blood katana) and the Bloodhound Step skill (a smoke-veiled dodge ability that carries players a long distance). In previous versions of Elden Ring , these two skills were seen by many players as overpowered, particularly in PvP. As of patch 10.6, the damage and Hemorrhage status build-up of Corpse Piler has been greatly reduced at long range, forcing Elden Ring Rivers Of Blood katana users to close with their PvP opponents to deal high amounts of damage. By the same token, the Bloodhound Step skill has been adjusted so that repeated uses of it become less effective over time, forcing Elden Ring players to use it more tactically. However, these weapon Skill revisions are just the tip of the iceburg that is patch 10.6; many other subtler changes have been made to the gameplay and interface of Elden Ring , bringing the game closer to FromSofware's original intent for better or wo

There are many hidden details Redditors found in Elden Ring , but sometimes an obvious detail that one notices in the game can come back in handy in a way the player never could have imagined. Such is the case with Over_Supermarket_609 's Looney Tunes -like idea during a multiplayer ma

To progress through Elden Ring 's White-Faced Varré and his questline (Varré being the NPC representative of the blood-obsessed in-game faction called The Bloody Fingers), Elden Ring players previously needed to accept the Bloody Finger PvP item from him, then invade players in other worlds with it at least three times. The 1.06 update, however, added a new NPC character players can invade in offline mode (his invasion sign can be found near the Writheblood Ruins in Altus Plateau). After defeating Magnus the Beast Claw, a Tarnished who wields a massive Great Stars mace and uses Bestial Incantations, Varré's quest dialogue will progress as if the player had performed their requisite set of PvP duels/invasions in Elden Ring . Besides letting players with no interest in PvP complete a dark yet interesting questline, this new change also makes it easier for speed-runners to gain access to the Mohgwyn Palace region, a popular location for farming "Rune" experience poi