Another highly-populated area, the Market is a tough one as there are tons of different locations to enter from, including a roof opening where players can get the drop on others firing from unsuspecting players. There is a ton of loot here but it's definitely a riskier area than the Artillery and if dropping here, make sure your skills are up to the task. This location will usually be picked as a secondary alternative for most players if their first pick isn't to their liking for whatever reason making it high on the list for combat locations. If this is the first landing place, a great secondary location to go right after is the Hydro Dam that also has a good number of loot bo
The Cage is more of a large tower and it is highly populated as well with everyone landing on the topmost part of the tower for the most part. If this is the destination of choice either landing on the top of the tower, expecting a fight, or landing on the outside of it, where there's tons of loot in the small bunkers, avoiding contact, can be a preferred play here. It's one of the rare locations that going into combat is a choice rather than a necessity but in the endgame, being on the top of the tower is where everyone would love to
This area can be either hit or miss with players dropping into it so it's a medium risk when it comes to encountering enemies. This place has a lot of loot crates and most of them are over a large area so be prepared to run. It's on the edge of the map so it tends to be out of the circle pretty quickly so make this location a quick loot and go. It does have a few buildings that are multi-leveled so combat doesn't get too crazy. Watch out for the corridors as going between buildings can have a trapping effect with players lulling others into the corridors and then flanking behind t
It seems players rarely take the time to appreciate video game developers. Twitter feeds and game forums are frequently filled with game criticism. Even in normal circumstances, gamers fail to openly appreciate the efforts of those who work so hard. We may not know these workers by name, but they're working diligently to create brilliant stories, designs and technology that allow us to enjoy this form of immers
Loba's Ultimate Ability can actually be used against them. All players can access Loba's weapon teleporting device whether they are on that player's team or not. This means that if players happen to run across an enemy Loba's device they should try to stock up on a couple of things that are missing from their inventory. Additionally, if players are in a high loot area and see an enemy Loba, they should pick up any good loot they can find before their enemy can use their Ultimate and steal all of the epic and legendary g
Her ultimate ability, Black Market Boutique, creates a "death box" that draws in all the equipment in a wide range. Every player is allowed to take up to Titanfall 2 Gameplay items from the boutique. This ability is a great way to grab items quickly without having to search multiple buildings or death bo
This tube-like area in Kings Canyon doesn't have too much loot but it's enough for a team of three to get and make due. It's a very good location to drop into as it has three exits all leading to other high loot areas like Slum Lane. This will allow the team to look at which location is under siege and either join in the fight or avoid it altogether. If meeting up with opponents here, there is not a ton of cover so going on the offense and small flanking maneuvers will be valuable tactics h
It's unclear whether this legend is tied to the Syndicate, Hammond Robotics, or both. It could also end up being a legend tied to neither, but maybe one who was experimented on and had the ability naturally, before they infused Revenant with
Further, this could help balance the lobbies. The theory would be that someone who has gotten "good teammate" accolades has earned the right to not have to squad with potentially toxic teammates. It wouldn’t have to be the case every game, but the "good teammate" would overall have the benefit of playing far fewer games with potentially toxic rand
The Slum Lanes can be a bit of a maze to newer players but the good thing about this area is that it can be easy to get lost when meeting up with other players. Unless someone is using Bloodhound or Crypto, this area is easy to get the jump on others and escape if needed. The area has a lot of loot chests here as well but they are spread out and most of the loot is just lying on the floor in each building. Not a lot of players come to this location and is a good place to go if avoidance of the pack is the strat
Toxicity is nothing new in gaming. But I fail to understand why we should continue to allow this behavior to continue if there’s something we can do to mitigate it and reward those who don’t engage. I’ve had friends uninstall Apex Legends due to frustration with random squadma