Luckily, Ganyu on her own is highly damaging, so this isn’t the setback it may sound like it is, and you’ll claim victory over your opponents in no time at all. It's also another three-star option, making it easy to f
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Searing Ember, Diluc's second constellation, boosts his damage up by ten percent when he's attacked (being stackable up to three times for a total 30 percent boost). Flaming Sword, Nemesis of Dark, is Diluc's sixth Constellation. It boosts two of his normal attacks by 30 percent SPD and ATK damage. This makes for a total of 60 percent extra damage, which benefits the Pyro DPS as he slices through enemy atta
With Sucrose around, Yanfei can use her Pyro attacks, switch over to Sucrose, and then use either Sucrose's Elemental Skill or Elemental Burst, which both pull enemies into a swirl of Anemo. This would amplify and spread the Pyro and gather all your opponents in one place, dealing a ton of damage to them while also making them easier to han
Albedo's Solar Isotoma creates a ring for players to deal extra AoE Geo DMG to enemies within it. The Solar Istoma also has a flower that flies up, allowing plunging attacks from any allies within the ring. Descent of Divinity, Albedo's fourth Constellation, increases those plunge attacks by 30 percent. Combine that with Dust of Purification, the sixth Constellation, which increases attack by 17 percent when being protected by a shield, and Albedo's utility is immediately appar
Kaeya's skills have a low cooldown time, so you can keep using them and building up his energy, allowing you to unleash his Elemental Burst. He also has an innate healing capability, which means he'll be one less character for you to worry about in the heat of bat
Venti is both a great DPS and good with support, thanks to his Elemental Burst, which traps enemies in a vortex of wind. It's a more powerful move than Sucrose's, but it pulls enemies upwards, which might be harder for you to reach, depending on the other characters in your pa
Gorou functions really well in Geo-centric parties where he plays support roles. His Elemental Burst and Elemental Skill aid in boosting the damage done by the rest of the Geo characters on your team. His Elemental Skill provides buffs based on the number of Geo characters in your party. His Elemental Burst works similarly, but instead also offers Area of Effect Geo damage to enemies as you fight t
What makes the Sacrificial Bow such a solid choice for Gorou's weapon is that it can increase your opportunities to activate his Elemental Skill. After you use the Sacrificial Bow and the character's Elemental Skill to deal damage to an enemy, there is a chance that your Elemental Skill's cooldown will be ended. This chance increases with additional refinements, with an 80% chance of ending the cooldown at refinement level five. This bow also features an Energy Recharge stat, which is essential for increasing how often you can use Gorou's powerful Elemental Bu
Sucrose is great because she's another four-star, and you can quickly rack up her constellations to level up her abilities and talents . What makes Sucrose a great Support character for your Yanfei team is her Anemo crowd control capabilit
The damage increase on the Sharpshooter's Oath is only 24%, so it's not as nice as the Slingshot’s increase, but you don’t have to hit a target within a certain timeframe to get the bonus. With the Sharpshooter’s Oath you get the increase in damage when you hit your enemy in their weak spots - a better trade-off when you consider repeatedly targeting the weak spots will likely yield a quicker
On its own it's a decent ability that dishes out plenty of damage, but her first constellation - known as Chained Reactions - improves it drastically. Attacks and skills used have a chance to summon sparks that deal 120 percent of the damage that Sparks 'n' Splash infli
Fantastic Voyage, Bennett's Elemental Burst, creates an Inspiration Field that both heals your teammates within it and tacks a bonus ATK to them that scales with Bennett's ATK. His first constellation, Grand Expedition, is very important as it allows those within the circle to get both heals and ATK bonuses at the same time, rather than healing followed by