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Blog entry by Gwen Greeves

Review: Fable II

A special mention goes to Daikatana which was originally on our list but replaced by a more recent overhyped game. List some of the games you've played that you felt were disappointing in some way due to overh

Whether playing with children, performing tricks, or simply frolicking ahead of its master, Fable 2 's Dog remains one of the best simulated we've encountered. Its species is hailed as 'man's best friend,' and over the course of the game, this pup lived up to the ti

While the titular Blood Dragons that populated the environments of this Far Cry 3 expansion(?) were seriously lethal, they were no match for the robotic version players were allowed to pilot into the game's cli

2. Medal of Honor (2010)

The Medal of Honor series was often criticized for offering one bland WWII game after another. In a world where Halo was gaining ground and Call of Duty was pushing FPS games as the big genre, gamers were getting tired of playing the same scenario over and over and over. So, the series disappeared for a while before being set for a reboot. EA would take Medal of Honor the Modern Warfare route and bring its next story to present day Afghanistan, with actual members of the armed forces helping develop the g

Well, not exactly. For starters, none of the three things mentioned made it into the game. Yes, your character did grow up, but via a timeskip rather than over time. You could choose between good and evil, you could get married, you could make your character fat or thin, but it ultimately didn't mean anything. The ending was still the same and your choices really didn't change much of anything. All the choices seemed tacked on for gimmick's sake. Still, Fable has its fans who enjoy it for what it is but it didn't contain everything Molyneux said it would, and that's why it makes it onto the l

When you do eventually decide to stop snickering over the fact you have to purchase condoms in order to prevent a coinpurse-draining pregnancy in any of your wives (or to avoid nasty STDs from Albion’s ladies of the night), you will be happy to learn that the Quests in this game are varied and entertaining. Even the simplest quest will occasionally blindside you with a deeply profound choice. This is where the morality system really shines, but some would say it is unbalanced. To become a truly evil character you need not leave the first town you are set down in, but to actually max out as a good character will take you a significant amount of hours. To me, unlike the unbalanced economy, the ease of being an evil character and the difficulty of being a good character are as realistic as it can be. It is much easier to rob and steal than it is to take daunting quests and help improve the world you live in. It is up to you to decide whether you will take the instant gratification and ease of an evil character or the more rewarding and difficult path of a pillar of heroism in the society. The quests in Fable II embrace this fact and, while not giving you enough overtly good options, make the game incredibly replayable. You will never, ever be at a loss for something to kill time with in Albion.

Fable was one of those titles that caught my attention well before its release in some article in a game magazine back when paper gaming magazines were still in abundant supply. How far exactly before the release is uncertain, but I want to say it was well over a year before Fable's launch, possibly even as far back as 2002 or 2003 when it was still called its working title Project Ego. Open world gameplay has practically become the standard in modern game design, but this was not the case in the early 2000s.

Thus, Yoshi was born - a green-skinned, tongue-launching dinosaur possessing a saddle perfect for adventuring plumbers... and a pair of boots we still can't quite explain. With his pet Yoshi, Mario became more durable than ever, and a permanent character was added to his franchise's ros

Please note: just because a game didn't deliver on everything it said it would doesn't mean it was bad . A number of these adventure games exploration guide were still good, or at least decent. They just didn't deliver of everything they were meant

With Super Mario World taking Nintendo's moustachioed mascot into a new era of platforming, the developers decided that he was in need of a new companion. Specifically, an animal that Mario could not only ride, but one that could assist him in com

NPC reactions is an area where Fable probably could have benefited from some more tweaking, since early on in the game no one takes the hero seriously, but after playing a few hours the player is likely either the most beloved or feared resident of Albion. The citizens of Albion are superficial as once the fame came in so did the opportunity to take on a spouse or three. Fable was progressive in terms of marriage, allowing the player to take a spouse of the same gender and engage in polygamy. Well, maybe polygamy wasn't accepted in Albion since there could only be one spouse per town, so these multiple partners weren't exactly legit. They ended up leaving me anyway since I never spent any time with them or gave them gifts, but considering how difficult and time consuming it was to actually take a spouse to bed, they seemed to be more trouble than they were worth. The main purpose spouses served in Fable was when playing as an evil character, killing them would net so many evil alignment points.header.jpg?t=1718241681