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Blog entry by Harriett Mize

Red Dead Redemption 2: 10 Unanswered Questions We Still Have About Guarma

The narrative thrust of the Red Dead Redemption is the John is being forced by the Bureau of Investigation head Edgar Ross to hunt down his former associates from his time as a member of the Van der Linde g

John Marston is many things to many different people, including himself. To some, he was a vicious outlaw; to others, a desperate family man who would do anything to return to those he loved. To me, he was and will always be an honorable man in a dishonorable wo

However, it's not too long after we see the honorable man John is under all of his shortcomings. He is rescued and nursed back to health by Bonnie MacFarlane, a fierce and proud rancher, and John goes out of his way to repay his debt to her and her fam

Once again players should keep in mind that gang hideouts don't always spawn at these exact locations but in the general area. If it doesn't appear in the exact spot, Hardest rdr2 Challenges they should ride around for a few minutes to see if it pops up somewhere else. If not just move onto the next one on the l

Just before the exit, the woman asked for more gold, only for Dutch to strangle her to death. Red Dead 2 might be a masterpiece, but if Rockstar would emphasize more on this chapter, it surely will make the impact more harrow

Once there, players will probably want to do a little bit of digging into each group before joining up. The problem with joining a group of strangers is that you never know exactly how they will behave in-game. The game doesn't provide a lot of information about players, but it does at least show what their alignment is in the game. If players want to be a good person in the world of Red Dead Online, they probably don't want to join a posse full of Dishonorable memb

Every Daedric Prince has a side quest, towns and cities are bustling with people wanting the Dragonborn's help, and that's not even mentioning the number of guilds and organizations players can join like the Companions or the College of Winterhold. For a game as well-known as Skyrim , it still surprises even the most hardcore f

So, where does this beautiful Guarma island actually located? Besides the fact that it's the 'second island east of Cuba,' there aren't so many official details we can dig out. Many fans believe that it was based on Puerto Rico or Guayama due to its tropical resemblance, but as long as there is no official explanation from Rockstar, fans can only theor

Sometimes joining a random posse just doesn't feel right, and players would rather start their own group. To do this players will just need to hit left on the D-Pad again and scroll back over to the Posse tab in the menu. Instead of picking a Posse from the menu, players can instead choose to create their

Even if Dutch doesn't manage of fighting her off, Arthur's presence was not for nothing. He could quickly help the boss and neutralize Gloria. Although it's a filler chapter, this particular scene serves as one of the most eye-opening conversations that helped Arthur see better in l

There are a lot of reasons why players should join up with a posse as soon as possible, but the biggest reason is that it makes players less of a target. While roaming the game world, players are likely to run into all kinds of dangerous enemies from wild animals to evil factions of players. These enemies are much less likely to mess with a group of players than a single loan cowboy riding by himself. Posses give players a chance to explore the world with a group of people that will have their back and ensure no one messed with them. This also goes both ways though. If players want to be a mean group of outlaws, it is a lot more intimidating to have a group of people at your back. No one is going to take a bandit seriously unless he has some kind of bac

Once players have selected the group that they think is a good fit, they are then good to go. They can join in any group activities that the posse decides on, and they can even enter into a private group chat with their new friends to get to know each other. Additionally, all posse members will show up as blue on the map rather than the standard red of other play

Solomon's Folly- Players will need to ride south from Tumbleweed and then go southwest from Benedict point in order to find this hideout on their map. If players hit the river then they have probably gone too

While playing as a group the posse leader has a lot of things that make group play easy and more streamlined. For one, if the leader places a waypoint then other players will be able to see it on their map. This makes traversing the game world a lot easier. Another fun addition is that leaders can trigger posse races whenever the group is traveling together. This means that all players in the group will have to race to a specific location against each other, and they can earn experience points the whole way. It makes traversing more fun than ever bef

Players who want something a little more permanent should select the persistent posse. This will allow them to have up to seven members, let them name their posse anything they wish and will be able to compete against other posses in different game modes. After forming a posse players will need to pay $1 to set up a camp, but the camp will be set up wherever the player is standing when they form it. Players should make sure they are in an ideal location before trying to set up their po