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Blog entry by Florrie Hart

Every Week 1 Challenge in Destiny 2 15

New Seasonal Challenges will be issued out every week for the first ten weeks of Season of the Lost during the destiny 2 Solstice 2 weekly reset. These challenges either continue the story from the previous weeks or send Guardians off to one of the many activities in PvE or PvP content. Each Seasonal Challenge grants a substantial amount of XP, Bright Dust, and other rewa

The second encounter is on a small platform, covered in sand and pillars. This is the first boss encounter of Prophecy, so be sure to use a Raid Banner to replenish all ammo and abilities. In the middle of the platform is a Toland-wisp, touch it and the encounter begins. Taken Psions, Knights, and the Taken Cabal Boss will all spawn in the arena. Additionally, two platforms emitting each of the same light and dark energy signals will activ

It should come as no surprise that the majority of vendors in Destiny 2 can be found in the Tower, headquarters of the Guardians where they keep a watchful eye over the Last City. Zavala, Lord Shaxx, and Drifter oversee Vanguard Strikes, the Crucible, and Gambit, respectively. Each of them offers bounties the award players XP when completed. They have a separate "Additional Bounties" section as well, where players can purchase them for increased Glimmer to earn both XP and Bright Dust. Additionally, each of them has its own rank that awards the listed items when that rank is reached in Crucible, Gambit, and Vanguard Strikes playlis

At the end of the pathway are two platforms, one emitting dark energy, and the other light. Five light motes and five dark motes must be gathered in order to make the energy signatures disappear. Defeating a Taken Knight in Destiny 2 spawns three motes, so two of the Knights must be defeated in order to get the necessary amount of motes. Once enough of the motes are gathered head to the appropriate energy signature and press the "fire weapon" action to rid the platform of the energy. While this part of The Prophecy dungeon allows players to respawn, and death will force all gathered emotes to disappear. This procedure will unlock a door leading to another pathway, repeating this part once more. After the second door is unlocked, a pathway leading up out of the tunnels will bring the fire team to the second encoun

Follow the stairway inside the final structure of Prophecy to a triangular arena. Place a Raid Banner down to replenish all ammo and abilities, and seek Toland in the middle of the arena. Touching him begins the encounter, spawning Taken Psions, Knights, and three Taken Fallen Captains in each corner of the arena. In front of each Captain is a structure emitting energy. Defeat the Knight to get the need motes, deactivate the energy forcing the Captain out of protection, and defeat the Captain. Defeating all three Captains will activate the purple sand in the middle of the arena. Stand in it as a team to be teleported to the final B

While the name changes from season to season in Destiny 2, the objective remains the same. Complete 15 Gambit matches to finish this challenge and complete it quickly by winning matches. Winning matches counts as three matches played. Gambit can be challenging when playing solo, so it's every solo player's best interest to designate themselves for the needed roles. Defeat the enemy Blockers, deposit five motes at a time, defeat invaders, and get multiple kills as the invader. If someone else is fulfilling this role, it's likely that they're a solo player as well so adjust the playstyle accordingly and focus on depositing mo

Momentum Crash is a Destiny 2 Seasonal Challenge that appears season after season, taking players to the Crucible . Defeat 75 Guardians in Momentum Control, and earn bonus progress with Zone Advantage. Momentum Control will be active for the first week of Season of the Lost and will make a return at a later w

The Consecrated Mind is the first boss in **Destiny 2 ** that needs to be defeated in the Garden of Salvation raid. It is the giant Vex Harpy that attempted to stop the Guardians in the first encounter. This encounter will see the Harpy call upon the Voltaic Overflow, the effect that was created by the Consecrated Mind that had the potential to wipe the team or defeat Guardians instantly. Like the first encounter, this boss fight will require the teams to be split up into two teams of th

The final Boss in Destiny 2's Prophecy dungeon will continue its way down the long row of platforms and must be continuously attacked before it reaches the end. Once the Boss reaches the end of the platform it will teleport out, and the damage phase ends. The setup in the triangular room will need to be repeated in order to return to the damage phase. The most important tip to keep in mind during this phase is that the "Dark Entropy" effect will appear. It will count up to 10, and any player who has Dark Entropy x10 will instantly die. Damaging the Boss enough will prevent Dark Entropy from increasing. Additionally, one of the final Boss's attacks is a large sphere that teleports anyone who gets caught towards the back of the path

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