The above points come as little surprise. The longer one has spent on a single game account, the less likely they are to be outright cheating due to the cheat detection systems and the issuing of VAC-bans for those who are caught. If one has several hundred or thousands of hours in a game, it is fair to say they enjoy playing and likely are not cheating relative to an account with only a few hours of playt
Ultimately, the Trust Factor has a clear focus according to the patent, which, "may provide an improved gaming experience for users who desire to play a video game in multiplayer mode in the manner it was meant to be played." This description playing a game as intended refers to players who respect the game in its core design, meaning those who do not cheat or act in toxic w
The first two points quite literally seem to indicate that more money spent in game on cosmetics translating to being more trustworthy. Perhaps there is some truth to this, as spending real money in a game may dissuade a user from cheating and risking the lose of an account, but it still seems odd without confirmation of that i
Some competitive multiplayer games are tough for newcomers to get into. This can be because of the complexity of the game, or the toxic gatekeeping of the established community. While many development studios are trying to make their games as widely accessible as possible, there are still some that are an absolute grind for new players to le
Half-Life fans are a dedicated bunch. Even in the absence of content from Valve , the series has thrived with mods, community content, and unofficial games such as Lambda Wars and Black Mesa. Half-Life: Alyx didn’t fully reignite the torch, but it helped to keep the flame fans have managed to carry all these years flickering. There were community forums of like-minded individuals sharing each other’s work, news websites specifically catering to Valve fans after Episode 3 faded into obscurity, and then there was LambdaGeneration.
Counter Strike: Global Offensive is one of the most popular shooters of all time. The tactical FPS still has a massive audience — close to a million players at any given time — despite releasing in 2
The AK-47 is an icon both inside and outside of the game, and is most definitely a fan favorite. It sells at a decent price point, is capable of one-shotting armored opponents with a solid strike to the head, and is incredibly accurate for those that have mastered tap-fir
Hunt: Showdown is one of the most unique first-person shooters on the market. It tasks players to go into a monster-filled 1870s bayou with nothing but break-action shotguns, lever-action rifles, and many other historical weapons . It plays unlike nearly any other competitive shooter, as it lacks fully automatic weapons and prioritizes patience and accuracy when fir
Running and gunning rarely works, and next concentrated pushes through smoke and artillery are critical to winning. This makes communication a key factor, and many newcomers might not know what to say, how to say it, or even what to do in-game. Patience and team play are king, and even small mistakes can lead to a de
This, doubled with the game's wildly difficult execution, makes the game one of the hardest for newcomers to approach in the fighting game scene. KoF XV has tons of pretzel inputs that are physically hard to pull off, and can lead to injured wrists if done too often or incorrectly. All in all, KoF XV is a fun yet brutal game for newcomers to le
Valve’s newest effort at matchmaking assigns players with a value known as the Trust Factor. This is a hidden value that considers several points to help place a player into a match. Valve has made it perfectly clear in this blog post that they will not revealing the specifics that modify this value because they do not want players to alter their behavior in an effort to manipulate the system. This is perfectly fair on their part, as players will go to great lengths to break video games, either just for fun, or to gain a competitive advant
Proper matchmaking in online games is difficult to do well, put simply, but recent patent filings by Valve give users a peek behind the curtain at the various data miners at work in establishing the Trust Factor in CS:GO . There is quite a bit of information in these patents that range from 2018 to 2020 , and of course, not all of the point below can be said to contribute to an individual’s Trust Factor, though in reality most probably are to some deg
Like many difficult-to-learn shooters in the multiplayer market, Insurgency: Sandstorm plays very differently from the typical shooter. While not a true combat sim like Arma, Insurgency throws players into unique game modes with weapons that down foes in one to two shots. Insurgency's incredibly fast time-to-kill (TTK) makes it intimidating for players who are used to arcade shooters like Call of D
In the patent, there is a broad range of points listed that could all be used in determining the Trust Factor. Here we will go into some of the more interesting as well as some of the obvious. To begin, the following are one’s that we might expect to see in any game’s matchmaking sys