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Blog entry by Mattie Mistry

Red Dead Online: Gang Hideout Locations (& How to Clear Them Out)

Once players have selected the group that they think is a good fit, they are then good to go. They can join in any group activities that the posse decides on, and they can even enter into a private group chat with their new friends to get to know each other. Additionally, all posse members will show up as blue on the map rather than the standard red of other play

Once there, players will probably want to do a little bit of digging into each group before joining up. The problem with joining a group of strangers is that you never know exactly how they will behave in-game. The game doesn't provide a lot of information about players, but it does at least show what their alignment is in the game. If players want to be a good person in the world of Red Dead Online, they probably don't want to join a posse full of Dishonorable memb

hound-portr%C3%A4t.jpg?b=1&s=170x170&k=20&c=5LH8j7VjeHh2GAP95TDF0YS67KPA_Ukjfw58YtAJGt4=Ewing Basin- This is another location in the Grizzlies West area of the map. Players will typically find this one if they ride due west from the words "Mount Hagen" on the map but before the railroad tra

Players are then presented with a menu that gives them several options for how their posse will operate in the game. Most of these are pretty simple choices like whether or not friendly fire is on or if the posse is invite-only. The most important option though is whether the posse is temporary or persistent. A temporary posse can only hold four members, can't compete in versus modes, and can't be named. This is basically just a way to form a small group to complete a mission or two before signing

Still, the real masterstroke of the game is that it lets us live life with our MacGuffin. A MacGuffin is an object or person that drives the plot forward. Our character needs to get or regain the MacGuffin, and thus it justifies everything they do in pursuit of it. Usually, when the MacGuffin is acquired, that's when the credits roll. But that's not the case with Red Dead Redempti

This mission is fairly simple compared to the other ones. The player can find a woman named Jenny close to Ridgewood Farm in New Austin. Jenny is dying in the desert, not being able to move from her spot. The player can either leave her alone or give her some medicine. Unless players want to pursue a low-honor playthrough, it's only natural that most people will opt for the latter and give Jenny the aid she ne

From here players can invite whoever they wish to their little group and decide if they want to be a group of good or bad guys. The thing to keep in mind though is that in order to gain access to all the customization features like a bigger camp and a name will mean that the player has to spend about $200 dollars in order to complete it. This may sound like a lot of money, but it is definitely worth it in order to keep this group of players together even when logging off at the end of a session. Players can always ask their group to pay them in pelts or other high valued items in order to front the cost of the posse. Either way, it is well worth the mo

This RDR1 stranger mission can be found in front of the Armadillo sheriff's office near the start of the game. There are three parts to this mission; the first requires the player to look for a woman's son, the second has the player look for a man's missing wife, and the last goes to search for a missing husband, where they find what is causing these people to go miss

His son Jack is cold and distant, and his wife Abigal is worried that John will slip back into his desperado ways. After all the work John put in, it hardly seems fair. But as John himself says to his wife, "Ain't nothing fair. You know th

Solomon's Folly- Players will need to ride south from Tumbleweed and then go southwest from Benedict point in order to find this hideout on their map. If players hit the river then they have probably gone too

John Marston is many things to many different people, including himself. To some, he was a vicious outlaw; to others, a desperate family man who would do anything to return to those he loved. To me, he was and will always be an honorable man in a dishonorable wo

Is Dutch Van Der Linde inherently evil and a vile man? Well, most people would answer that question with a resounding no. He's a crook, but he simply wants to continue living the life of an outlaw and cr

The Strange Man is an enigma, and everything in this side quest foreshadows the ending of the Game beginner guides. In the third meeting with him, the Strange Man will mysteriously remark how this location makes for a "fine spot." It turns out to be the final resting place for John, Uncle, and Abigail later down the line. The three bullets that John shoots at him before the gun jams could be a way to show how all three characters die, but Jack is spa

Colter- In the far north of the Ambarino region of the map, players will usually find this hideout right in between Spider Grove and Cairn Lake. Since this is the far north, players will want to bring cold weather clothes with t

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