When both Confluxes are finally filled, the Sanctified Mind in Destiny 2 will spawn either a red or blue oracle, indicating which Conflux needs to be tethered from. One teammate will have to shoot the Conflux to activate the tether, and depending on the distance an additional two or three teammates will need to tether together back to the oracle that was created first. Afterward, the Sanctified Mind can be damaged. He will walk around briefly and will lift into the air exposing his central critical area. Sniper Rifles, like the Long Walk from the Prophecy Dungeon , are a good choice to use When he descends, the Sanctified Mind will briefly create a second white oracle that needs to be tethered to click through the up coming document opposite Conflux to initiate the second part of the damage phase, repeating the same outcome as the fi
In a similar fashion to Week One's Ley Line Rumors challenge, Guardians will have to head to the Shattered Realm to uncover its mysteries. For this challenge, 10 Trivial Mysteries, two Enigmatic Mysteries, and six Beacons must all be found and aligned. Any Forest of Echoes Trivial Mysteries found in the previous week count toward the progression of this challenge, so seven mysteries in total should already be marked for those who found them all. Week Two's Shattered Realm is the Debris of Dre
Destroying the Sanctified Mind's shoulder in Destiny 2 will spawn a red portal, and the leg will spawn a blue portal. It's best to destroy these parts one at a time because Cyclops will spawn every time a portal spawns. Too many Cyclops can become easily overwhelming in this encounter because they each have clear vantage points over the entire Fireteam. After spawning a portal, Portal Team One needs to go in and enemies to gather as many Voltaic Motes as possible (anywhere from 15-18). Each player can only hold 10 at a time, and it takes 30 motes to fill a single Conflux. After they gather all the motes, shoot the appropriate body part again to bring them back. They need to deposit their motes in the matching portal color's conflux (red to red or blue to bl
The Tangled Web We Weave challenge is the next destination-themed challenge in Week Two of Destiny 2 Season of the Lost . Players should travel to the Tangled Shore and complete bounties, patrols, public events, and Lost Sectors to earn progress. Roughly nine normal Lost Sectors and one patrol should be enough to complete this challenge. The Night Terror Sword has a lot of great PvE rolls that will help with this challe
The Prophecy Dungeon is one of the finest pieces of endgame content available in **Destiny 2 , ** perfect for those who wish to complete an exhilarating challenge. Guided by Eris Morn and The Drifter, this three-Guardian activity brings players into the realm of The Nine to fight Taken enemies and learn more about The Darkness. Design-wise, The Prophecy is arguably the most visually appealing piece of content that Destiny 2 has to offer. Every encounter feels unique, yet each puzzle builds upon familiar concepts introduced in the dungeon without seeming repetitive and overbear
The third encounter of Prophecy begins with the fire team in a desert area full of steep dunes of sand. In the distance, gatherings of light can be seen in the night. Use the Sparrow to drive to them, but be mindful of the invisible Vex Minotaurs. They don't need to be defeated, but they can deal some damage if the team isn't careful. Once the team reaches the lit-up area and defeats the Taken, deactivate the Taken bubble and look for the Toland-wisp. It will guide the team to the next area, where the objective is repeated multiple times until a pink light is seen. Go to it, and enter the structure it is emitting from to begin the next encoun
The fourth encounter of Destiny 2 's Prophecy dungeon, takes place in a room with multiple energy-emitting platforms and enemies. It's a fairly straightforward encounter, simply look for the Toland-wisp above any of the energy-emitting platforms. Wherever Toland is, that is the type of mote that needs to be gathered. Once the energy has been deactivated head to the center of the room with the team to be teleported to a different angle of the same room. The encounter is a repeated process of following Toland's guidance until the mini-bosses are reached. There isn't anything that needs to be done like the first boss encounter. Instead, these bosses can be damaged immediately. Once the bosses have been defeated, claim the rewards chest and leave the struct
After the first Beacon is aligned, leave the church and head left towards the hill. There will be a clear passageway up the hill that requires some jumping to reach the top, leading into the ruins of the destroyed building seen above. The building will be marked with a "Slowed" effect just like the outside of the church. Once inside, climb on top of the rounded wall to the left of the building in the back. It's time for a Halo and Destiny 2 crossover obstacle jumping cou